Embedded Software: Know It All, 1st Edition

Embedded Software: Know It All, 1st Edition,ISBN9780750685832





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Embedded software is the engine-room of the embedded computing systems ubiquitous in today's electronic products and industrial systems - this is the one-stop resource for embedded software developers!

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Key Features

*Proven, real-world advice and guidance from such “name” authors as Tammy Noergard, Jen LaBrosse, and Keith Curtis
*Popular architectures and languages fully discussed
*Gives a comprehensive, detailed overview of the techniques and methodologies for developing effective, efficient embedded software


The Newnes Know It All Series takes the best of what our authors have written to create hard-working desk references that will be an engineer's first port of call for key information, design techniques and rules of thumb. Guaranteed not to gather dust on a shelf!

Embedded software is present everywhere - from a garage door opener to implanted medical devices to multicore computer systems. This book covers the development and testing of embedded software from many different angles and using different programming languages. Optimization of code, and the testing of that code, are detailed to enable readers to create the best solutions on-time and on-budget. Bringing together the work of leading experts in the field, this a comprehensive reference that every embedded developer will need!


Embedded and software engineers; designers, project managers

Embedded Software: Know It All, 1st Edition

Chapter 1: Basic Embedded Programming Concepts
1.1 Numbering Systems
1.2 Signed Binary Numbers
1.3 Data Structures
1.4 Communication Protocols
1.5 Mathematics
1.6 Numeric Comparison
1.7 State Machines
1.8 Multitasking

Chapter 2: Device Drivers
2.1 In This Chapter
2.2 Example 1: Device Drivers for Interrupt- Handling
2.3 Example 2: Memory Device Drivers
2.4 Example 3: Onboard Bus Device Drivers
2.5 Board I/O Driver Examples
2.6 Summary

Chapter 3: Embedded Operating Systems
3.1 In This Chapter
3.2 What Is a Process?
3.3 Multitasking and Process Management
3.4 Memory Management
3.5 I/O and File System Management
3.6 OS Standards Example: POSIX (Portable Operating System Interface)
3.7 OS Performance Guidelines
3.8 OSes and Board Support Packages (BSP)
3.9 Summary

Chapter 4: Networking
4.1 Introduction to the RCM3200 Rabbit Core
4.2 Introduction to the Dynamic C Development Environment
4.3 Brief Introduction to Dynamic C Libraries
4.4 Memory Spaces in Dynamic C
4.5 How Code Is Compiled and Run
4.6 Setting Up a PC as an RCM3200 Development System
4.7 Time to Start Writing Code!
4.8 Embedded Networks
4.9 Dynamic C Support for Networking Protocols
4.10 Typical Network Setup
4.11 Setting Up a Core Module’s Network Configuration
4.12 Project 1: Bringing Up a Rabbit Core Module for Networking
4.13 The Client Server Paradigm
4.14 The Berkeley Sockets Interface
4.15 Using TCP versus UDP in an Embedded Application
4.16 Important Dynamic C Library Functions for Socket Programming
4.17 Project 2: Implementing a Rabbit TCP/IP Server
4.18 Project 3: Implementing a Rabbit TCP/IP Client
4.19 Project 4: Implementing a Rabbit UDP Server
4.20 Some Useful (and Free!) Networking Utilities
4.21 Final Thought

Chapter 5: Error Handling and Debugging
5.1 The Zen of Embedded Systems Development and Troubleshooting
5.2 The FIXER Hat
5.3 Proactive Debugging
5.4 Stacks and Heaps
5.5 Seeding Memory
5.6 Wandering Code
5.7 Special Decoders
5.8 MMUs
5.9 Conclusion
5.10 Implementing Downloadable Firmware with Flash Memory
5.11 The Microprogrammer
5.12 Advantages of Microprogrammers
5.13 Disadvantages of Microprogrammers
5.14 Receiving a Microprogrammer
5.15 A Basic Microprogrammer
5.16 Common Problems and Their Solutions
5.17 Hardware Alternatives
5.18 Memory Diagnostics
5.19 ROM Tests
5.20 RAM Tests
5.21 Nonvolatile Memory
5.22 Supervisory Circuits
5.23 Multibyte Writes
5.24 Testing
5.25 Conclusion
5.26 Building a Great Watchdog
5.27 Internal WDTs
5.28 External WDTs
5.29 Characteristics of Great WDTs
5.30 Using an Internal WDT
5.31 An External WDT
5.32 WDTs for Multitasking
5.33 Summary and Other Thoughts

Chapter 6: Hardware/Software Co-Verification
6.1 Embedded System Design Process
6.2 Verification and Validation
6.3 Human Interaction
6.4 Co-Verification

Chapter 7: Techniques for Embedded Media Processing
7.1 A Simplified Look at a Media Processing System
7.2 System Resource Partitioning and Code Optimization
7.3 Event Generation and Handling
7.4 Programming Methodology
7.5 Architectural Feature for Efficient Programming
7.6 Compiler Considerations for Efficient Programming
7.7 System and Core Synchronization
7.8 Memory Architecture-the Need for Management
7.9 Physics of Data Movement
7.10 Media processing Frameworks
7.11 Defining Your Framework
7.12 Asymmetric and Symmetric Dual-Core Processors
7.13 Programming Models
7.14 Strategies for Architecting a Framework
7.15 Other Topics in Media Frameworks

Chapter 8: DSP in Embedded Systems
8.1 Overview of Embedded Systems and Real-Time Systems
8.2 Real-Time Systems
8.3 Hard Real-Time and Soft Real-Time Systems
8.4 Efficient Execution and the Execution Environment
8.5 Challenges in Real-Time System Design
8.6 Summary
8.7 Overview of Embedded Systems Development Life Cycle Using DSP
8.8 The Embedded System Life Cycle Using DSP
8.9 Optimizing DSP Software
8.10 What Is Optimization?
8.11 The Process
8.12 Make the Common Case Fast
8.13 Make the Common Case Fast-DSP Architectures
8.14 Make the Common Case Fast-DSP Algorithms
8.15 Make the Common Case Fast-DSP Compilers
8.16 An In-Depth Discussion of DSP Optimization
8.17 Direct Memory Access
8.18 Using DMA
8.19 Loop Unrolling
8.20 Software Pipelining
8.21 More on DSP Compilers and Optimization
8.22 Programmer Helping Out the Compiler
8.23 Profile-Based Compilation
8.24 References

Chapter 9: Practical Embedded Coding Techniques
9.1 Reentrancy
9.2 Atomic Variables
9.3 Two More Rules
9.4 Keeping Code Reentrant
9.5 Recursion
9.6 Asynchronous Hardware/Firmware
9.7 Race Conditions
9.8 Options
9.9 Other RTOSes
9.10 Metastable States
9.11 Fireware, not Hardware
9.12 Interrupt Latency
9.13 Taking Data
9.14 Understanding Your C Compiler: How to Minimize Code Size
9.15 Modern C Compilers
9.16 Tips on Programming
9.17 Final Notes
9.18 Acknowledgments

Chapter 10: Development Technologies and Trends
10.1 How to Choose a CPU for Your System or Chip Design
10.2 Emerging Technology for Embedded Systems Software Development
10.3 Making Development Tool Choices
10.4 Eclipse-Bringing Embedded Tools Together
10.5 Embedded Software and UML
10.6 Model-Based Systems Development with xtUML
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