Agile User Experience Design, 1st Edition

A Practitioner’s Guide to Making It Work

 
Agile User Experience Design, 1st Edition,Diana Brown,ISBN9780124159532
 
 
 

  

Morgan Kaufmann

9780124159532

9780123914095

256

235 X 191

Your guide to blending UX and Agile!

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Key Features

    • Includes hands on, real-world examples to illustrate the successes and common pitfalls of Agile UX
    • Introduces practical techniques that can be used on your next project
    • Details how to incorporate user experience design into your company's agile software/product process

    Description

    Being able to fit design into the Agile software development processes is an important skill in today’s market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You’ll learn about what contributes to your team’s success, and which factors to consider when determining the best path for getting there. After reading this book, you’ll have the knowledge to improve your software and product development with Agile processes quickly and easily.

    Readership

    UX, HCI, and Interaction Professionals

    Diana Brown

    Diana Brown has been designing interactions and software interfaces for over a decade. She has spent a good portion of that time talking to end users and finding ways to encourage them to talk to her. Much of the rest of her time has been spent talking to her development teams and finding ways to encourage them to talk to her. She continues to be amazed by all of the cool things that software can do.

    Affiliations and Expertise

    has been designing interactions and software interfaces for over a decade.

    Agile User Experience Design, 1st Edition

    Dedication

    Introduction

    Acknowledgment

    About the Author

    Chapter 1. Introduction to Agile

    Introduction

    Agile Values + UX

    Agile Principles + UX

    Common Methods

    Common Terms

    Summary

    References

    Chapter 2. Agile Methods + UX = Agile UX

    Introduction

    Fitting a UX Peg Into an Agile-Shaped Hole

    The UX Work

    Summary

    References

    Chapter 3. Case Studies

    Introduction

    Suzanne O’Kelly, AppNexus

    Thyra Rauch, IBM

    Archie Miller, Snagajob.com

    Carol Smith, Perficient

    Kayla Block, PAR Springer Miller

    Anonymous 1, at an Enterprise Software Company

    Christina York, ITHAKA

    Anonymous 2, a Large Desktop Software Company

    Austin Govella, Avanande

    Josh O’Connor, National Council for the Blind, Ireland

    Adrian Howard, Quietstars

    Elisa Miller, Senior User Experience Engineer GE Healthcare

    Summary

    References

    Chapter 4. Common Success Factors

    Introduction

    Project Over Process

    Team Dynamics

    Communication

    Define the Big Picture

    Training

    Adapt and Evolve

    Summary

    References

    Chapter 5. Frequently Asked Questions

    Introduction

    Should we Even be Agile?

    How Long Should Sprints Be?

    What Deliverables Should UX Produce?

    How Should the UX Team Fit in With the Development Sprints?

    How do you Get Developers to Talk About the Design of One Thing While They are Busy Implementing Another?

    What if UX Team Members have to Support more than one Project?

    How do we Fit User Research into the Sprint Cycle?

    What if the Team Claims to be Agile, but Agile Values are Nowhere to be Seen?

    What if the Team is not Colocated?

    What do i do When Someone Uses “That’s not Agile” As a Reason not to do Something?

    How Does the UX Team Plan and Research for the Next Release?

    How do you Manage Internal Stakeholders?

    Summary

    Reference

    Chapter 6. Using Agile Concepts for UX Teams

    Introduction

    Creating a User Experience Backlog

    Recurring User Testing

    Breaking the Work in to Smaller Pieces

    Constant Feedback and Iteration

    Recurring Events and Rituals

    No Design Divas or Heroes

    Focusing on Communication Over Documentation

    Thinking and Communicating in Terms of User Stories

    Defining Acceptance Criteria

    Using Less Up-Front Design

    Summary

    Index

     
     
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