Agile User Experience Design, 1st Edition

A Practitioner’s Guide to Making It Work

Agile User Experience Design, 1st Edition,Diana Brown,ISBN9780124159532


Morgan Kaufmann




235 X 191

Your guide to blending UX and Agile!

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Key Features

  • Includes hands on, real-world examples to illustrate the successes and common pitfalls of Agile UX
  • Introduces practical techniques that can be used on your next project
  • Details how to incorporate user experience design into your company's agile software/product process


Being able to fit design into the Agile software development processes is an important skill in today’s market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You’ll learn about what contributes to your team’s success, and which factors to consider when determining the best path for getting there. After reading this book, you’ll have the knowledge to improve your software and product development with Agile processes quickly and easily.


UX, HCI, and Interaction Professionals

Diana Brown

Diana Brown has been designing interactions and software interfaces for over a decade. She has spent a good portion of that time talking to end users and finding ways to encourage them to talk to her. Much of the rest of her time has been spent talking to her development teams and finding ways to encourage them to talk to her. She continues to be amazed by all of the cool things that software can do.

Affiliations and Expertise

has been designing interactions and software interfaces for over a decade.

Agile User Experience Design, 1st Edition




About the Author

Chapter 1. Introduction to Agile


Agile Values + UX

Agile Principles + UX

Common Methods

Common Terms



Chapter 2. Agile Methods + UX = Agile UX


Fitting a UX Peg Into an Agile-Shaped Hole

The UX Work



Chapter 3. Case Studies


Suzanne O’Kelly, AppNexus

Thyra Rauch, IBM

Archie Miller,

Carol Smith, Perficient

Kayla Block, PAR Springer Miller

Anonymous 1, at an Enterprise Software Company

Christina York, ITHAKA

Anonymous 2, a Large Desktop Software Company

Austin Govella, Avanande

Josh O’Connor, National Council for the Blind, Ireland

Adrian Howard, Quietstars

Elisa Miller, Senior User Experience Engineer GE Healthcare



Chapter 4. Common Success Factors


Project Over Process

Team Dynamics


Define the Big Picture


Adapt and Evolve



Chapter 5. Frequently Asked Questions


Should we Even be Agile?

How Long Should Sprints Be?

What Deliverables Should UX Produce?

How Should the UX Team Fit in With the Development Sprints?

How do you Get Developers to Talk About the Design of One Thing While They are Busy Implementing Another?

What if UX Team Members have to Support more than one Project?

How do we Fit User Research into the Sprint Cycle?

What if the Team Claims to be Agile, but Agile Values are Nowhere to be Seen?

What if the Team is not Colocated?

What do i do When Someone Uses “That’s not Agile” As a Reason not to do Something?

How Does the UX Team Plan and Research for the Next Release?

How do you Manage Internal Stakeholders?



Chapter 6. Using Agile Concepts for UX Teams


Creating a User Experience Backlog

Recurring User Testing

Breaking the Work in to Smaller Pieces

Constant Feedback and Iteration

Recurring Events and Rituals

No Design Divas or Heroes

Focusing on Communication Over Documentation

Thinking and Communicating in Terms of User Stories

Defining Acceptance Criteria

Using Less Up-Front Design



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