Key Features
- Approachable, practical communication-based guide to interaction and visual design that you can immediately apply to projects to make solid design decisions quickly and confidently
- Includes design makeovers so you can see the concepts in practice with real examples
- Communication-based design process ties everything from interaction to visual design together
Description
User interface design is a challenging, multi-disciplinary activity that requires understanding a wide range of concepts and techniques that are often subjective and even conflicting. Imagine how much it would help if there were a single perspective that you could use to simplify these complex issues down to a small set of objective principles.
In UI is Communication, Everett McKay explains how to design intuitive user interfaces by focusing on effective human communication. A user interface is ultimately a conversation between users and technology. Well-designed user interfaces use the language of UI to communicate to users efficiently and naturally. They also recognize that there is an emotional human being at the other end of the interaction, so good user interfaces strive to make an emotional connection.
Applying what you learn from UI is Communication will remove much of the mystic, subjectiveness, and complexity from user interface design, and help you make better design decisions with confidence. It’s the perfect introduction to user interface design.
UI is Communication, 1st Edition
Introduction
Chapter 1: Communication Design Principles
- Imagine this typical UI design situation
- Core principles of UI is Communication
- Effective communication
- Intuitive UI
- Necessary (and unnecessary) consistency
- Strategically unintuitive UI
- Levels of intuitiveness
- Inductive UI
- Strategically deductive UI
- Asking intuitive questions
- A model for users
- Summary
- Exercises
Chapter 2: Interaction Design
- Interactions
- Controls (words)
- Commands (verbs)
- Labels and instructions
- Feedback
- Grouping (sentences)
- Task steps (paragraphs, monologues, and dialogues)
- Task navigation
- Surfaces (documents)
- Errors, warnings, confirmations, and notifications (interruptions)
- Dynamic elements
- Summary
- Exercises
Chapter 3: Visual Design
- The importance of effective visual design
- Working with graphic designers
- Layout
- Designing for scanning
- Typography and text
- Color
- Affordances
- Icons and glyphs
- Animations and transitions
- Demanding attention
- Summary
- Exercises
Chapter 4: Communicating to People
- The importance of making an emotional connection
- Having a personality
- Personality attributes
- Having a good tone
- Motivating users by providing obvious value
- Minimizing effort
- Having forgiveness
- Building trustworthiness
- Being smart without looking stupid
- Not being annoying
- Using courageous design
- Why be dull? Make it fun!
- Summary
- Exercises
Chapter 5: A Communication-driven Design Process
- A communication-driven design process
- Don’t design like a programmer
- What exactly is design?
- A basic design process
- The classic process mistakes
- The planning phase
- The design phase
- The refinement phase
- Giving and receiving feedback
- What about Agile development?
- Summary
- Exercises
Chapter 6: UI Design Case Studies
- An overview of common alternative design approaches
- Design challenge 1: An airline travel desktop site
- Design challenge 2: An airline travel mobile app
- Summary
- Exercises
Conclusion