Understanding Motion Capture for Computer Animation, 2nd Edition,Alberto Menache,ISBN9780123814968
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Understanding Motion Capture for Computer Animation, 2nd Edition

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Imprint: Morgan Kaufmann

ISBN: 9780123814968

Pages: 276

Dimensions: 235 X 191

The essential resource for anyone using motion capture for film, video, digital design, visualization, games, and more.

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Key Features

  • Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems
  • Companion site with source code, motion capture data translator, and example files help you write conversion and motion data manipulation programs
  • Describes all the mathematical principles associated with motion capture and 3D character mechanics
  • Helps you budget by explaining the costs associated with individualized motion capture projects

Description

The power of today’s motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games, an industry insider explains the latest research developments in digital design and film, games, medicine, sports, and security engineering.

This completely updated new edition tells the complete story of motion capture, including the current state-of-the-art technology, methodology, and the explosive growth of the motion capture industry. In-depth technical explanations pair text and code, to help you understand not only the fundamental tenets of motion capture, but also the reasons behind its successes and failures. This timely new edition is an essential resource for anyone producing realistic motion graphics.

Readership

Professionals involved in 3D animation for games, television, and feature films

Alberto Menache

Alberto Menache is a pioneer in the field of motion capture technology. He founded one of the first motion capture companies - Three Space Imagery, Inc., that developed proprietary software for motion capture animation. The rights to the software were sold to a leading motion capture company and it continues to be an integral part of the motion capture industry today. Mr. Menache is currently the CEO of Menache LLC, a company that develops wireless technologies for motion capture. Mr. Menache was a Digital Effects Supervisor at Sony Pictures’ Imageworks. He was a primary contributor to many of the company’s visual effects productions, including such blockbuster films as “Spiderman,” “The Polar Express,” and “Superman Returns.” In addition to having primary responsibility for digital effects and motion capture efforts, Mr. Menache designed and led implementation of the company’s proprietary muscular deformation and facial animation systems. Alberto holds a bachelor's degree in mechanical engineering and a master's degree in mathematics and computer science.

Affiliations and Expertise

CEO, Menache LLC

Understanding Motion Capture for Computer Animation, 2nd Edition

1: Motion Capture Primer

1.1 Motion Capture and Performance Animation

1.2 History of Performance Animation in the Entertainment Field

1.3 Types of Motion Capture

1.4 Applications of Motion Capture

2: Motion Capture Case Studies and Controversy

2.1 Digital Humans and the Uncanny Valley

2.2 Relevant Motion Capture Accounts

3: The Motion Capture Session

3.1 Deciding to Use Motion Capture

3.2 Preparing for the Session

3.3 During the Session

3.4 Summary

4: The Motion Data

4.1 Motion Data Types and Formats

4.2 Writing a Motion Capture Translator

5: Setting Up Your Character

5.1 Setting Up a Character with Rotational Data

5.2 Setting Up a Character with Translational Data

5.3 Facial Motion Capture

5.4 Tips and Tricks

Conclusion

Appendix A: Motion Capture Equipment and Software Manufacturers

Appendix B: Motion Capture Service Providers

Appendix C: Web Resources

Quotes and reviews

"Modern motion capture has proven to be a groundbreaking tool in VFX, when used properly. The latest edition of Understanding Motion Capture will help make sure that you know how and when to use this technology... and perhaps more importantly, when not to use it!" -Scott Stokdyk, Award winning Visual Effects Supervisor

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Understanding Motion Capture for Computer Animation