»
Understanding Motion Capture for Computer Animation
 
 

Understanding Motion Capture for Computer Animation, 2nd Edition

 
Understanding Motion Capture for Computer Animation, 2nd Edition,Alberto Menache,ISBN9780123814968
 
 
Up to
25%
off
 

  

Morgan Kaufmann

9780123814968

9780123814975

276

235 X 191

The essential resource for anyone using motion capture for film, video, digital design, visualization, games, and more.

Print Book + eBook

USD 73.76
USD 122.94

Buy both together and save 40%

Print Book

Paperback

In Stock

Estimated Delivery Time
USD 47.21
USD 62.95

eBook
eBook Overview

VST format:

DRM Free included formats: EPub, Mobi, PDF

USD 44.99
USD 59.99
Add to Cart
 
 

Key Features

  • Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems
  • Companion site with source code, motion capture data translator, and example files help you write conversion and motion data manipulation programs
  • Describes all the mathematical principles associated with motion capture and 3D character mechanics
  • Helps you budget by explaining the costs associated with individualized motion capture projects

Description

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.

Readership

Professionals involved in 3D animation for games, television, and feature films

Alberto Menache

Alberto Menache founded Three Space Imagery, Inc. (TSi), a computer graphics and video game developer, in Los Angeles, where he and his team developed proprietary software for motion capture usage in animation. After selling his software to Motion Analysis Corporation, Menache moved on to Pacific Data Images, a computer graphics industry leader, where he is the lead character technical director at the commercial and film effects division. His latest production credits include the film Forces of Nature, commercials for SEGA, Circle K and Pillsbury, the award-winning music video for TLC's "Waterfalls", and dozens of video games, including Dark Ridge, Messiah and Soul Blade.

Understanding Motion Capture for Computer Animation, 2nd Edition


Preface

Acknowledgments

Chapter 1 Motion Capture Primer

    Motion Capture and Performance Animation

    History of Performance Animation in the Entertainment Field

    Types of Motion Capture

    Applications of Motion Capture

Chapter 2 Motion Capture Case Studies and Controversy

    Digital Humans and the Uncanny Valley

    Relevant Motion Capture Accounts

Chapter 3 The Motion Capture Session

    Deciding to Use Motion Capture

    Preparing for the Session

    During the Session

    Summary

Chapter 4 The Motion Data

    Motion Data Types and Formats

    Writing a Motion Capture Translator

Chapter 5 Setting up Your Character

    Setting up a Character with Rotational Data

    Setting up a Character with Translational Data

    Facial Motion Capture

    Tips and Tricks

Conclusion

Appendix A Motion Capture Equipment and Software Manufactures

Appendix B Motion Capture Service Providers

Appendix C Web Resources

Index




Quotes and reviews

"Modern motion capture has proven to be a groundbreaking tool in VFX, when used properly. The latest edition of Understanding Motion Capture will help make sure that you know how and when to use this technology... and perhaps more importantly, when not to use it!" -Scott Stokdyk, Award winning Visual Effects Supervisor

 
 
Save up to 25% on all Books
Shop with Confidence

Free Shipping around the world
▪ Broad range of products
▪ 30 days return policy
FAQ

Contact Us