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The Art and Science of Digital Compositing
 
 

The Art and Science of Digital Compositing, 2nd Edition

Techniques for Visual Effects, Animation and Motion Graphics

 
The Art and Science of Digital Compositing, 2nd Edition,Ron Brinkmann,ISBN9780123706386
 
 
 

  

Morgan Kaufmann

9780123706386

9780080879260

704

235 X 191

The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images!

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Key Features

*17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 - Revenge of the Sith.

*Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!

Description

*The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images!

At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows - linear thinking which will help you become deft and successfully tackle any shot.
- Dennis Muren ASC, Senior Visual Effects Supervisor, Industrial Light & Magic

Ron Brinkman's book is the definitive work on digital compositing and we have depended on this book as a critical part of our in-house training program at Imageworks since the 1999 Edition. We use this book as a daily textbook and reference for our lighters, compositors and anyone working with digital imagery. It is wonderful to see a new edition being released and it will certainly be required reading for all our digital artists here at Imageworks.
- Sande Scoredos, Executive Director of Training & Artist Development, Sony Pictures Imageworks

The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike.

*17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 - Revenge of the Sith.

*Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!

All disc-based content for this title is now available on the Web.

Readership

Developers, artists, and creative directors in film and computer graphics special effect, and students in these disciplines.

Ron Brinkmann

Ron M. Brinkmann has been working in the field of Computer Graphics for over a decade, involved with both hardware and software design, development and use. His primary field of expertise is in visual effects for feature films, and his personal feature-film credits include: Contact, The Ghost and the Darkness, James and the Giant Peach, Die Hard with a Vengeance, Speed, Hideaway, Tall Tale, Last Action Hero, and In the Line of Fire. He has had articles published in a number of magazines, and has lectured on the topics of digital compositing and visual effects in the U.S., Europe, Australia and China.

Affiliations and Expertise

Hermosa Beach, CA, USA

The Art and Science of Digital Compositing, 2nd Edition

Acknowledgments
Preface
Chapter 1 Introduction to Digital Compositing
Definition
Historical Perspective
Terminology
Organization of the Book
Chapter 2 Learning to See
Judging Color, Brightness, and Contrast
Light and Shadow
The Camera
Depth, Distance, and Perspective
Visual ‘Correctness’
Chapter 3 The Digital Representation of Visual Information
Image Generation
Pixels, Components, and Channels
Spatial Resolution
Bit Depth
Normalized Values
Beyond Black and White
Floating-Point and High Dynamic Range Imagery
The HSV Color Representation
The YUV Color Representation
Image Input Devices
Digital Image File Formats
File Format Features
Vendor-Specific File Format Implementations
Compression
Choosing a File Format
Nonlinear Color Encoding
Chapter 4 Basic Image Manipulation
Terminology
Color Manipulations
Spatial Filters
Geometric Transformations
Motion Blur
Chapter 5 Basic Image Compositing
Multisource Operators
The Matte Image
The Integrated Matte Channel
Additional Operators
Masks
Compositing With Premultiplied Images
Morphing
Chapter 6 Matte Creation and Manipulation
Rotoscoping
Procedural Matte Extraction
Matte Manipulation
Chapter 7 Time and Temporal Manipulations
Apparent Motion
Temporal Resolution
Temporal Artifacts
Changing the Length or Timing of a Sequence
Keyframing
Chapter 8 Image tracking and Stabilization
Tracking an Element Into a Plate
Human Intervention
Tracking Multiple Points
Stabilizing a Plate
Camera Tracking
Chapter 9 Interface Interactions
Workflow
The Evolution of Interactivity
Methods of Representing the Compositing Process
Timelines
Curve Editors
Working With Proxy Images
Image Viewing and Analysis Tools
Chapter 10 Formats: Media, Resolution, and Aspect Ratios
Aspect Ratio
Format Conversion Pipeline
Film Formats
Video Formats
Other Formats
Working With Nonsquare Pixels
Converting and Combining Formats
Chapter 11 Quality and Efficiency
Quality
Efficiency
Production Methodologies
Minimizing Data Loss
Internal Software Accuracy
Consolidating Operations
Region of Interest
Working in a Networked Environment
Disk Usage
Precompositing
Chapter 12 Creating Elements
Lighting
Interactive Lighting
Matched Cameras
The Reference Stand-In
Clean Plates
Film Stock
Filters
Choosing a Format
Lighting and Shooting With Bluescreens
Bluescreen vs. Greenscreen
Shooting Order
Chapter 13 Additional Integration Techniques
Scene Continuity
Color and Lighting
Camera Characteristics
Chapter 14 Advanced and Related Topics
The Digital Representation of Images, Revisited
3D Compositing
Working With CG Elements
Related 2D Disciplines
Chapter 15 Case Studies
James and the Giant Peach
Speed
Independence Day
The Prince of Egypt
Budweiser Lizards Commercial
Titanic
A Gentlemen’s Duel
Battlestar Galactica
Carlton Draught ‘Big Ad’
Chronicles of Narnia: The Lion, the Witch and the Wardrobe
Golden Compass
Incredibles Case Study
I, Robot
King Kong
Lost
The Lord of the Rings: The Return of the King
The Orion Nebula from The Hubble Space Telescope: One Image from A Billion Pixels
Sin City
Sky Captain and the World of Tomorrow
Spider-Man 2
Underworld: Evolution
Wallace and Gromit: The Curse of the Were-Rabbit
Star Wars: Episode 3 – Revenge of the Sith
Appendix A Digital Compositing Software: Tools and Features
Color Corrections
Filters
Geometric Transformations and Warps
Image Combination
Field Controls
Matte Generation
Timing and Animation
Image Generation
Tracking
Control
Other
Appendix B Digital Image File Formats
Common Image File Formats
The Cineon File Format
The OpenEXR File Format
Appendix C Common Film and Video Formats
Film
Digital Cinema Projection
Video
Bibliography
Glossary
Index

Quotes and reviews

*17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 – Revenge of the Sith.

*The accompanying DVD-ROM features bonus resources, including example footage from hit films and projects that give readers hands-on experience with real industry materials.

*Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!
 
 
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