QuickTime Toolkit Volume One, 1st Edition

Basic Movie Playback and Media Types

QuickTime Toolkit Volume One, 1st Edition,Tim Monroe,ISBN9780120884018


Morgan Kaufmann




235 X 191

The well-known QuickTime expert's work collected for the first time

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Key Features

*Includes a CD-ROM with numerous code examples in C to jumpstart your work
*Written in a clear, engaging style by one of Apple's premier media engineers known for his ability to make QuickTime's sophisticated technology accessible to software developers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows


"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form-a must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." -Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime

QuickTime Toolkit Volume One is a programmer’s introduction to QuickTime, the elegant and potent media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This hands-on guide shows you how to harness the powerful capabilities of QuickTime for your own projects. The articles collected here from the author's highly regarded column in MacTech Magazine are packed with accessible code examples to get you quickly started developing applications that can display and create state-of-the-art digital content. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step by step to show you how to control movie playback and how to import and transform movies and images. QuickTime Toolkit also shows how to create movies with video data, text, time codes, sprites, and wired (interactive) elements.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.


Programmers, developers, and designers in the digital media industry. Those working in computer graphics, scientific visualization, and entertainment technology. Those learning about QuickTime technology.

Tim Monroe

Tim Monroe is a senior software engineer on the QuickTime engineering team at Apple Computer and a contributing editor at MacTech Magazine. He has spoken at Apple's Worldwide Developer Conference, QuickTime Live! and the O'Reilly Mac OS X Conference. He began his career at Apple as a technical writer, authoring a number of volumes in the well-known Inside Macintosh series and most of the original QuickTime VR and QuickDraw 3D developer documentation. Prior to joining Apple, he worked as a contractor at places like Sun Microsystems and IBM.

Affiliations and Expertise

Apple Computer, Cupertino, California, U.S.A.

QuickTime Toolkit Volume One, 1st Edition

Chapter 1 It All Starts Today
Movie Controllers
The Application Framework
QuickTime Support

Chapter 2 Control
Managing the Controller Bar
Managing Controller Bar Buttons
Using the Controller Bar Custom Button
Selecting an Entire Movie
Movie User Data
Opening URLs

Chapter 3 Out of Control
Getting Started
Preparing Movies For Playback
Playing Movies
Editing Movies
Looping Movies
Playing Picture-in-Picture Movies

Chapter 4 The Image
Importing Images
Expanding the Application Framework
Transforming Images
Working with Multi-image Files
Exporting Images
Finding Image Files

Chapter 5 In and Out
Exporting Movies
Importing Files
Default Progress Functions
Custom Progress Functions
Progress Functions for Image Operations
The Code

Chapter 6 Doug's 1st Movie
The Structure of QuickTime Movies
The Structure of QuickTime Movie Files
Creating QuickTime Movie Files
Adding Media Samples
Saving a Movie
The Code

Chapter 7 The Informant
Movie Posters
Movie Previews
File Previews
Movie Annotations

Chapter 8 The Atomic Café
File Previews: The Sequel
Shortcut Movie Files
Atom Containers
Internet Connection Speed
Movie Tracks
The Code

Chapter 9 Somewhere I'll Find You
Data Handler Overview
The File Data Handler
The Handle Data Handler
The Resource Data Handler
The URL Data Handler
The Pointer Data Handler
File Transfer
Data Reference Extensions

Chapter 10 Word Is Out
The Edit Menu Revisited
Text Importing
Text Tracks
Text Searching
Text Editing
Chapter Tracks
Hypertext Reference Tracks
Some Loose Ends

Chapter 11 Timecode
Timecode Standards
Timecode in QuickTime
Timecode Tracks
Timecode Track Operations

Chapter 12 A Space Odyssey
Endian Issues
The QuickTime Media Layer

Chapter 13 Honey, I Shrunk the Kids
Compressing Images
Compressing Image Sequences
Asynchronous Compression

Chapter 14 A Goofy Movie
Sprite Properties
Sprite Tracks
Creating Sprite Tracks
Hit Testing

Chapter 15 An Extremely Goofy Movie
Video Override Tracks
Graphics Mode Tweening
Matrix Tweening
Spin Tweening
Multimatrix Tweens

Chapter 16 Wired
Events, Parameters, Actions
Controlling Movies Using Wired Sprites
Wired Sprite Utilities
Variables and Conditionals
Draggable Sprites
Sprite Button Behaviors

Chapter 17 Moving Target
Movie-to-Movie Communication
Operand Targets
Movie-in-Movie Communication

Chapter 18 Back In Action
Text Actions
Key Events
Bouncing Sprites
Colliding Sprites


Quotes and reviews

"I know a lot about QuickTime, but Tim Monroe seems to know more: little nuggets of information that can be very valuable in the future-things you didn't even know you didn't know. I wish I had this book when I was just starting out working with QuickTime. It would have saved me a lot of time trying to figure things out on my own." -Steve Israelson, VP Technology, TotallyHip Inc.

"Ever found yourself floundering in API documentation, samples, and developer lists when it comes to implementing one or other of the many wonderful QuickTime features? Well flounder no longer! The ever-practical Tim Monroe comes to the rescue with QuickTime Toolkit: everything you need to know to get a host of QuickTime features actually working for you, presented in its customary lucid and down-to-earth style. Unquestionably the first port of call for anyone contemplating QuickTime development at the API level on OS X, Windows, or both, and-with chapters covering such topics as Data Handlers, Carbon Events, cross-platform issues, and error handling-an invaluable resource even for seasoned QuickTime developers." -John Cromie, Skylark Associates Ltd.

"I just got Tim's book in the mail and spent a few hours reading it . . . . Finally, good documentation on some of the QuickTime functions that have been so mysterious! I'm going to look at that sprite override code for making panning videos . . . Tim Monroe has been and remains a great source of information on QuickTime. He has a uniquely proactive creative/logical approach demonstrating the great possibilities in a great technology." -Bill Meikle programmer, vrhotwires.com

"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form-a must-have for anyone writing applications that import, export, display or interact with QuickTime movies." -Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime

"The most complete and most accessible general introduction to QuickTime programming that is available today." - MacTech
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