Key Features
*Includes a CD-ROM with numerous code examples in C to jumpstart your work
*Written in a clear, engaging style by one of Apple's premier media engineers known for his ability to make QuickTime's sophisticated technology accessible to software developers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows
Description
"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form—a must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." —Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime
QuickTime Toolkit Volume One is a programmer’s introduction to QuickTime, the elegant and potent media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This hands-on guide shows you how to harness the powerful capabilities of QuickTime for your own projects. The articles collected here from the author's highly regarded column in MacTech Magazine are packed with accessible code examples to get you quickly started developing applications that can display and create state-of-the-art digital content. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step by step to show you how to control movie playback and how to import and transform movies and images. QuickTime Toolkit also shows how to create movies with video data, text, time codes, sprites, and wired (interactive) elements.
Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.
Readership
Programmers, developers, and designers in the digital media industry. Those working in computer graphics, scientific visualization, and entertainment technology. Those learning about QuickTime technology.
QuickTime Toolkit Volume One, 1st Edition
Chapter 1 It All Starts TodayIntroduction
Movie Controllers
The Application Framework
QuickTime Support
Conclusion
Chapter 2 ControlIntroduction
Managing the Controller Bar
Managing Controller Bar Buttons
Using the Controller Bar Custom Button
Selecting an Entire Movie
Movie User Data
Opening URLs
Conclusion
Chapter 3 Out of ControlIntroduction
Getting Started
Preparing Movies For Playback
Playing Movies
Editing Movies
Looping Movies
Playing Picture-in-Picture Movies
Conclusion
Chapter 4 The ImageIntroduction
Importing Images
Expanding the Application Framework
Transforming Images
Working with Multi-image Files
Exporting Images
Finding Image Files
Conclusion
Chapter 5 In and OutIntroduction
Exporting Movies
Importing Files
Default Progress Functions
Custom Progress Functions
Progress Functions for Image Operations
The Code
Conclusion
Chapter 6 Doug's 1st MovieIntroduction
The Structure of QuickTime Movies
The Structure of QuickTime Movie Files
Creating QuickTime Movie Files
Adding Media Samples
Saving a Movie
The Code
Conclusion
Chapter 7 The InformantIntroduction
Movie Posters
Movie Previews
File Previews
Movie Annotations
Conclusion
Chapter 8 The Atomic CaféIntroduction
File Previews: The Sequel
Shortcut Movie Files
Atom Containers
Internet Connection Speed
Movie Tracks
The Code
Conclusion
Chapter 9 Somewhere I'll Find YouIntroduction
Data Handler Overview
The File Data Handler
The Handle Data Handler
The Resource Data Handler
The URL Data Handler
The Pointer Data Handler
File Transfer
Data Reference Extensions
Conclusion
Chapter 10 Word Is OutIntroduction
The Edit Menu Revisited
Text Importing
Text Tracks
Text Searching
Text Editing
Chapter Tracks
Hypertext Reference Tracks
Some Loose Ends
Conclusion
Chapter 11 TimecodeIntroduction
Timecode Standards
Timecode in QuickTime
Timecode Tracks
Timecode Track Operations
Conclusion
Chapter 12 A Space OdysseyIntroduction
Endian Issues
The QuickTime Media Layer
Carbon
Conclusion
Chapter 13 Honey, I Shrunk the KidsIntroduction
Compression
Compressing Images
Compressing Image Sequences
Asynchronous Compression
Conclusion
Chapter 14 A Goofy MovieIntroduction
Sprite Properties
Sprite Tracks
Creating Sprite Tracks
Hit Testing
Conclusion
Chapter 15 An Extremely Goofy MovieIntroduction
Video Override Tracks
Tweening
Graphics Mode Tweening
Matrix Tweening
Spin Tweening
Multimatrix Tweens
Conclusion
Chapter 16 WiredIntroduction
Events, Parameters, Actions
Controlling Movies Using Wired Sprites
Wired Sprite Utilities
Variables and Conditionals
Draggable Sprites
Sprite Button Behaviors
Conclusion
Chapter 17 Moving TargetIntroduction
Targets
Movie-to-Movie Communication
Operand Targets
Movie-in-Movie Communication
Conclusion
Chapter 18 Back In ActionIntroduction
Text Actions
Key Events
Bouncing Sprites
Colliding Sprites
Conclusion
Glossary
Index
Quotes and reviews
"I know a lot about QuickTime, but Tim Monroe seems to know more: little nuggets of information that can be very valuable in the future—things you didn't even know you didn't know. I wish I had this book when I was just starting out working with QuickTime. It would have saved me a lot of time trying to figure things out on my own." —Steve Israelson, VP Technology, TotallyHip Inc.
"Ever found yourself floundering in API documentation, samples, and developer lists when it comes to implementing one or other of the many wonderful QuickTime features? Well flounder no longer! The ever-practical Tim Monroe comes to the rescue with QuickTime Toolkit: everything you need to know to get a host of QuickTime features actually working for you, presented in its customary lucid and down-to-earth style. Unquestionably the first port of call for anyone contemplating QuickTime development at the API level on OS X, Windows, or both, and—with chapters covering such topics as Data Handlers, Carbon Events, cross-platform issues, and error handling—an invaluable resource even for seasoned QuickTime developers." —John Cromie, Skylark Associates Ltd.
"I just got Tim's book in the mail and spent a few hours reading it . . . . Finally, good documentation on some of the QuickTime functions that have been so mysterious! I'm going to look at that sprite override code for making panning videos . . . Tim Monroe has been and remains a great source of information on QuickTime. He has a uniquely proactive creative/logical approach demonstrating the great possibilities in a great technology." —Bill Meikle programmer, vrhotwires.com
"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form—a must-have for anyone writing applications that import, export, display or interact with QuickTime movies." —Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime
"The most complete and most accessible general introduction to QuickTime programming that is available today." - MacTech